s = Server.internal.boot; s.scope(1); FreqScope.new; // full spectrum sound {WhiteNoise.ar(0.1) * Line.kr(1, 1, 5, doneAction: 2)}.play(s) // 3dB per octave roll off {PinkNoise.ar(0.1) * Line.kr(1, 1, 5, doneAction: 2)}.play(s) // 6dB per octave roll off {BrownNoise.ar(0.1) * Line.kr(1, 1, 5, doneAction: 2)}.play(s) // emphasizes lower freqs {GrayNoise.ar(0.1) * Line.kr(1, 1, 5, doneAction: 2)}.play(s) // similar to WhiteNoise in quality... but values are either -1 or 1 {ClipNoise.ar(0.1) * Line.kr(1, 1, 5, doneAction: 2)}.play(s) // a noise gen based on a chaotic function... takes a param value (must be less then 2); {Crackle.ar(MouseX.kr(0.8, 2), 0.1) * Line.kr(1, 1, 5, doneAction: 10)}.play(s) // random values from 0 to 1 with a given density {Dust.ar(5, 0.5) * Line.kr(1, 1, 5, doneAction: 2)}.play(s) // and between -1 and 1 {Dust2.ar(300, 0.5) * Line.kr(1, 1, 15, doneAction: 2)}.play(s) // the different LFNoises {LFNoise0.ar(2000, 0.1) * Line.kr(1, 1, 5, doneAction: 2)}.play(s) {LFNoise1.ar(200, 0.1) * Line.kr(1, 1, 5, doneAction: 2)}.play(s) {LFNoise2.ar(200, 0.1) * Line.kr(1, 1, 5, doneAction: 2)}.play(s) // the different LFNoises with modulation {LFNoise2.ar(20000, 0.1) * SinOsc.ar(100) * Line.kr(1, 1, 5, doneAction: 2)}.play(s); {LFNoise0.ar(MouseX.kr(200, 2000), 0.1) * SinOsc.ar(11440, 0, 1) * Line.kr(1, 1, 5, doneAction: 2)}.play(s) {LFNoise2.ar(MouseX.kr(2000, 200), 0.1) * SinOsc.ar(11440, 0, 1) * Line.kr(1, 1, 5, doneAction: 2)}.play(s)