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BOOKS

Technical

  • Birn, Jeremy. Digital Lighting and Rendering. New Riders, 2000.
  • Brinkmann, Ron. The Art and Science of Digital Compositing. San Francisco: Morgan Kaufmann, 1999.
  • Demers, Owen. Digital Texturing and Lighting. New Riders, 2001.
  • Driemeyer, Th. Rendering with Mental Ray Vol. 1 -2. Second edition, Springer, 2001
  • Foley, van Dam, Feiner, Hughes, Computer Graphics Principles and Practice, Addison-Wesley, 1997.
  • Jensen, Henrik Wann. Realistic Image Synthesis Using Photon Mapping. AK Peters, 2001.
  • Kelly, Doug. Digital Compositing in Depth. Scottsdale, AZ: Coriolis, 2000.
  • Paolini, Marco. Shake 3 Professional Compositing and Special Effects. Peachpit Press, 2004.
  • Ratner, Peter. 3-D Human Modeling and Animation. Second edition, Wiley, 2003.
  • Riddell, Danny and Britt, Andrew. Maya Visual Quickstart Guide. Peachpit Press, 2001.
  • Shreiner, Dave et. al. OpenGL Programming Guide. Fourth edition, Addison Wesley, 2004.
  • Strothotte, Thomas and Schlechtweg, Stefan, Non-Photorealistic Computer Graphics, Morgan Kaufmann, 2002.
  • Sybex, Character Rigging and Animation. Learning Maya 5 series, Alias, 2003.
  • Sybex, Dynamics. Learning Maya 5 series, Alias, 2003.
  • Sybex, Rendering. Learning Maya 5 series, Alias, 2003.
  • Unix in a Nutshell. O'Reilly and Associates.

Art and Theory

  • Crista Sommerer, Laurent Mignonneau, Art@Science, 1998.
  • Der Derian, James. Virtuous War, Mapping the Military-Industrial-Media-Entertainment Network. Westview Press, 2001.
  • Grau, Oliver. Virtual Art from Illusion to Immersion. MIT Press, 2003.
  • Manovich, Lev. The Language of New Media. MIT Press, 2001.
  • Murray, Janet H. Hamlet on the Holodeck. MIT Press, 1997.
  • Sobchack, Vivian. Meta Morphing. University of Minnesota Press, 2000.
  • Stephen Todd and William Latham, Evolutionary Art and Computers

 

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