Courses
 
 

 

Syllabus | Schedule | Homework & Assignments | Discussion List | Gallery | Reference | DXARTS Home | UW Home

DXARTS 441 - 3 Space I: Computer Modeling and Environments

MW 9:30-12:20, Raitt 105
Instructors - Max Keene -maxelk@u.washington.edu & Allison Kudla - allisonx@u.washington.edu
Office hours - Email for appointments outside of pre-set times.

Allison's Office Hours are Mondays from 12:30 - 2:30. She can be found in Raitt 132 (just down the hall)

SYLLABUS

Please note that this is a living document and subject to modification as the course progresses.

DESCRIPTION

Introduction to 3D graphics for experimental artists. Utilizes sophisticated software tools to explore object modeling, environment construction, surface texturing, and image rendering. Through lectures, viewings, tutorials, and projects, students develop a multi-purpose skill set that can be used for innovative content creation, visualization, project planning, documentation, and cross-media integration. Application required.

This course is specifically designed for the Center for Digital Arts and Experimental Media and it's goals. To that end, narrative character animation in the style produced for popular films is heavily de-emphasized as that subject is being expertly covered by the Animation Research Lab in CSE.

The class will concentrate on still images and moving sequences that feature camera animation only. All other movement techniques will be introduced in the second class in this series. It is geared so that all students will have both hands-on experience as well as a technical understanding of how 3D is creatively manipulated. The course provides a grounding in fundamental concepts and gives students an opportunity to use these tools in an expansive and unconventional manner. Active sharing of resources, techniques, and inspiration is expected from all students in the class and creates a open environment for creativity.

COURSE GOALS

  • Understand how visual information is created and produced in 3d
  • Model complex objects and environments
  • Apply and create materials that control surface appearance
  • Create sophisticated illuminated environments
  • Render images that showcase your creative talents
  • Explore and expand the practice of 3D graphics for experimental art

STUDENT RESPONSIBILITIES AND REQUIREMENTS

  • Willingness to experiment and take genuine artistic risks.
  • Ability to be resourceful and seek out help when needed.
  • Participation in all class activities (discussions, workshops, labs, etc.) is very important and will be monitored closely.
  • Group critiques are vital to the experience of the class and your evolution as an artist. Each student will be required to give a verbal presentation of their work as well as critique the work of their classmates.
  • You are encouraged to share knowledge amongst yourselves during lab times - remember, there's alot you can learn from each other. Please be respectful, however, if someone is working hard and needs to concentrate.
  • Taking notes in class is encouraged and will help you remember what you've learned when you are working on your own time.
  • Please do not read email or surf the web during lectures and discussions - it's distracting to all of us!

EMAIL LIST

dxarts441a_au07@u.washington.edu

DISCUSSION LIST

There is a discussion list for the class to be used by instructor, TA, and students for questions, announcements, tips, techniques, etc. If the instructor or TA is not available to answer your questions please post them to this discussion list for assistance. The list can by accessed at this address:

Discussion List URL

PROJECTS

Project One - World View. Envision and create a web-based world that is modeled from polygon forms. The environment should be complex, yet still navigable and well-planned to fit the constraints of a system limited by speed and interaction.

Project Two - Augmented Virtuality. Combining techniques of modeling, texturing, and rendering, create a piece that creatively explores the format of a sculptural 3D lenticular print.

HOMEWORK

There will be homework assignments to help you gain technical skill and broaden your understanding of experimental 3D graphics while preparing you for the major assignments.

READING MATERIALS

The Art of Maya, 4th Edition, Autodesk Press - Available at the UW bookstore on TBD date.

Various articles and excerpts from journals, conferences, and books covering topics such as critical theory, experimental new media art, and computer graphics available online and through library eRes.

SUPPLEMENTAL MATERIALS

Gnomon Maya DVD series available for student checkout.

Screenings of videos, and internet media documenting artists and working methods.

Descriptions and further information about the DVDs available to you for checkout can be found at www.thegnomonworkshop.com. Access the titles by clicking the "Digital DVDs" drop-down menu.

CHECKOUT PROCEDURE

You can reserve the Gnomon DVDs online at: https://depts.washington.edu/dxarts/dBx.
Click on "Reservation Pages". From there you will be able to reserve dvds for 24 hour check-out.

EVALUATION

  • Integration of artistic and conceptual goals with technical skills learned.
  • Contribution to the intellectual and artistic forum of the class.
  • Amount of time spent and depth of engagement with material.
  • Ability to use the techniques introduced in class in an innovative and inventive manner for creative assignments.

GRADING

  • Participation is worth 20% of your grade, including lab time, workshops, discussions, critiques, and active engagement with all aspects of the class.

  • The art project assignments are weighted approximately 50% total, each being worth 25%.

  • Homeworks are worth 30% cumulatively.

  • Late work will not be accepted.

POLICIES

  • No smoking in the classroom or building. No eating, or drinking in the lab.
  • You are responsible for your data! Back it up, store it in multiple locations, burn it to a disk, do whatever you have to do to ensure it's integrity.
  • If you have a disability that you think may impact your participation in this class, please contact Disabled Student Services. Every effort will be made to accommodate your needs.

CLASS FORMAT

  • Work and reading from last session including discussion, critique, student presentations.
  • Presentation of new materials including lectures, workshops, and other media material
  • Lab time with TA to work on tutorials, homework, and/or assignments.

There will be a small breaks during class as needed.Days where one of the major assignments are due most of the class time is devoted to discussion and critique of work.

 

Home | News & Events | People | Academics | Research | Contact Us | Search | Site Map | University of Washington