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DXARTS 202: FUNDAMENTALS OF DIGITAL AND EXPERIMENTAL ART MW 1:30-4:20, Raitt 105
Instructor - Juan Pampin, pampin@u.washington.edu Office hours -
by appointment TA - Eunsu Kang, eskang@u.washington.edu Office hours - TBA SYLLABUS
Please note that this site is a living document and subject to modification as the course progresses.
DESCRIPTION
This foundations level experimental art course introduces students
to the principles of digital media creation through a combination
of lectures, practical assignments, and studio seminars. Many course
resources, homework assignments, and reviews are web-based. Students
should have access to a fast, networked computer outside of class
to complete their assignments and engage in coursework and discussion.
Digital media art has been practiced and theorized within
frameworks of more traditional media, such as television, avant-garde art, and fluxus art. However, the understanding of
what is radically new about digital media often eludes such frameworks, because digital media challenges many of the
paradigms that these frameworks are built upon. The need for an original framework that emerges from digital media is
imperative for a new medium.
This course will focus on core intentional or inherent aspects
of technology based art. Some of these aspects are properties unique
to digital media such as dynamic data, interactivity, or networking.
Other aspects are subjects commonly taken up in the creation of
digital art, such as telematic space, the architecture of time,
the body and identity, decentralized authorship and hive-mind behavior,
or the extended social life of digital art. This class will introduce
the core conceptual skills necessary to employ digital media in
the generative and investigative context of art making.
This course is broken up into diverse topical segments of approximately one
week each. Within each segment the assignments, lectures, presented
projects, and readings relate to the topic.
CLASS OVERVIEW AND FORMAT
Through the lecture format portion of the course, students will
learn basic digital arts history, theory, and design principles
ranging from simple programming to poetics in technology arts. Some
lectures may feature guest speakers. Course topics include: Image
and sound processing, site specific works, temporal structures, interface
design, interaction strategy, production cycles and narrative structures.
In lectures and through personal exploration of the art projects
listed on the course website, you will view and analyze examples
of these integrated principles.
Working on home computers and lab
computers, students complete a principle-driven art project in phases. They receive technical assistance, and review each component of their project with the instructor during lab hours.
Though software and tools will be provided, it is recommended that
students purchase a copy or obtain evaluation copies of basic programs
such as Photoshop, iMovie, Processing, etc. or their equivalent
which will be used throughout the course.
COURSE GOALS
- Creation of an experimental art work.
- Understanding of intermediate techniques for digital art production.
- Exploration of digital and experimental art works in the context of course topics.
STUDENT RESPONSIBILITIES AND REQUIREMENTS
- Attend lectures, workshops, labs and critiques
- Participate in discussions
- Complete smaller research and reading assignments following
the concepts, methods or techniques discussed in class.
- Document and archive all work thoroughly
- Taking notes
in class is encouraged and will help you remember what you've learned when you are working on your own time.
- Please do not read email or surf the web during lectures and discussions - it's distracting to all of us!
REQUIRED READING
Will mostly use DXARTS 200's book: Wilson, Steve. 2002, Information Arts, MIT Press, Cambridge.
Other reading assignments will be available online.
ART PROJECT
Students will be working on a single art project throughout the quarter. The project consists of 6 components:
- Ideation: collection of ideas and distillation of them into a solid concept for your piece.
- Proposal: once you have a clear idea of what you would like to achieve you will have to come up with a proposal. This will include an action plan and a time line which are related to the following components of the project.
- Proof of concept demo: you will have to demo the project, this just means a short presentation (5 to 10 minutes) where you pitch the project to the class, showing some images, blueprints, sounds, etc. Think of this demo as a proof of concept for your project.
- Production: there will be 3 production phases for your project, goal for each of these phases will be defined during our proposal session and refined over the course of the project. You will be responsible to do a download of progress on your piece every week.
- Pre-final demo: this is a do-not-panic session in which you have to present your pieces in a almost "for-final" state. It will take place just a few days before your final and will help us help you deal with the final details of your work.
- Documentation: this is a very important component of the project. You should keep a record of every step you make in your project, from the ideation stage until the final. You can use either a web page or a blog, all we require is that it must be online (you will provide us with a URL).
For a detailed timeline of your projects visit the Schedule page.
EVALUATION
- Quality of ideas, execution of those ideas, and ability to
articulate your thought processes and strategies.
- Willingness to explore, experiment, and take genuine artistic
chances in your work.
- Amount of time spent and depth of engagement.
POLICIES
- No smoking in the classroom or building. No eating, or drinking
in the lab.
- You are responsible for your data! Back it up, store it in multiple
locations, burn it to a disk, do whatever you have to do to ensure
it's integrity.
- If you have a disability that you think may impact your participation
in this class, please contact Disabled Student Services.
Every effort will be made to accommodate your needs.
- The telephones in all DXARTS/CARTAH facilities may not be used
for personal calls of any kind. Telephones may be used by students
and other unauthorized personnel ONLY for emergencies. Any use
of the telephones for any other purpose may result in the loss
of access to the facilities.
- USE OF ELECTRICITY: Some exercises in this course deal with
discussions and concepts that can use electricity or electronics
as possible components in there solution. Though some basic background
is given in relationship to the safe and effective use of electronics
in art, this is not an electrical engineering course and the University
and instructor assume no liability in its use by students. This
course assumes students involved in the use and fabrication of
electrical and electronic components in their work have familiarity
or prior knowledge in using electricity. It is assumed students
will always use the best judgment possible and will never attempt
electrical work that is beyond the scope of their technical expertise
or understanding. Students assume all liability in its use, and
are entirely responsible and culpable for using electricity safely.
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